Making the perfect pizza required a bit of trial and error. A game company exec’s daughter proved Zoombinis’s appeal. But when Osterweil, who’d been hired to design computer graphics at TERC, got involved, the project shifted away from plots and Venn diagrams and started to resemble something Zoombinis fans might recognize. Hancock had been developing a tool called Tabletop Jr., which was designed to help kids work with data. In the mid-1990s, Chris Hancock and Scot Osterweil were both employees at Technical Education Research Centers ( TERC), a Massachusetts-based nonprofit. The Zoombinis co-creators met while working at an educational nonprofit. Here are 11 facts you might not know about the beloved Logical Journey of the Zoombinis game. Saving the Zoombinis was a rite of passage for a lot of ‘90s kids. What’s small, blue, and needs to be rescued via a series of puzzle games? Zoombinis, of course! These blobs of goodwill graced the screens of many a ‘90s PC, inviting kids to use logic and experimentation as they led a troupe of exploited island workers through a Deep, Dark Forest and the Mountains of Despair en route to Zoombiniville.
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